Paizo is doing a second printing of the APG. That means the official errata is now out. The errata can be found at https://secure.paizo.com/download/pathfinder/AdvancedPlayersGuideErrata1_0.zip.
We now have the answer to the Warrior of the Holy Light debate. It turns out I was right. :)
The second paragraph of Power of Faith now reads:
At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Schedule of Gaming Events
Lower City of Xin-Shalast
Wednesday, December 22, 2010
Wednesday, December 1, 2010
Pathfinder Spell Card Generator
Bruce found a link to a Pathfinder Spell Card Generator. This could prove to be a useful tool for all you spell casters out there. The spell summaries appear to be good and you can pick which spells to print. If the spell is not in Pathfinder, you can create a custom spell card.
You can access it directly at http://www.thegm.org/perramsSpellbook.php
I have placed a link to it on my website at https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page.
You can access it directly at http://www.thegm.org/perramsSpellbook.php
I have placed a link to it on my website at https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page.
12/18/10 is confirmed
The date is set. I will be running the December session of Rise of the Runelords on 12/18/10 at 5:00 at Bruce's. (I could start earlier if there is desire.)
Monday, November 29, 2010
Tentative: Next Session Date
It looks like Saturday 12/18/10 will work best for me to run the next Rise of the Runelords campaign.
I was thinking of starting around our normal 5:00 PM. I have heard from Randy (he will not be able to be there until around 6:00) and Joe. Does this work for the rest of you? If I get at least 5 players to confirm, I will set the date.
Please post to the blog if this day works for you or not.
I was thinking of starting around our normal 5:00 PM. I have heard from Randy (he will not be able to be there until around 6:00) and Joe. Does this work for the rest of you? If I get at least 5 players to confirm, I will set the date.
Please post to the blog if this day works for you or not.
Monday, November 22, 2010
Thoughts from Saturday
We will be picking up the battle next session in round 16. Please make sure you have kept track of your spells used, hit points remaining, abilities used, etc. . Please try to develop a game plan for the next session. Salazar (unconscious), Jasmine, Flars and Braun are engaged with Teraktinus. What will Miago do with the wounded stone giant? Where will Miago, Azibar, Emyralda and Maravin head with the last Dimension Door? Where will Rashvin'Vol head? The dragon is still running amuck and unchecked though it has been damaged significantly by spells.
I realize that the battle has been logistically difficult to play. We are covering great distances in a short period of time. There are many enemies spread out through the city and normal combat tactics may not apply. Resources may not be ideal to maneuver the whole party at the same time or distance. That is what makes it a challenge.
I realize that not every character has had the opportunity to shine every round. The physical set up for the game was ambitious and may have been distracting. The number of players and pets make for long combat rounds. It does help if folks know what they expect to do when their turn comes around and that they understand how their power/spell/item works. I understand that as your characters get higher level and better equipped their options expand greatly.
For the most part, I think the party has done a very good job of containing the damage and reacting to the situation. You should take lessons from this fight. It should point out areas of potential need for the future.
Again, I think the food was a great idea and it was delicious. Thank you everyone for participating and making it a success.
As for our next session, I would like to plan one in December. At the moment Saturday, 12/18/10 seems to work for me. I need to confirm that still but how does that look for the rest of you? If Saturday is not good, I would be open to Friday or Sunday too.
I realize that the battle has been logistically difficult to play. We are covering great distances in a short period of time. There are many enemies spread out through the city and normal combat tactics may not apply. Resources may not be ideal to maneuver the whole party at the same time or distance. That is what makes it a challenge.
I realize that not every character has had the opportunity to shine every round. The physical set up for the game was ambitious and may have been distracting. The number of players and pets make for long combat rounds. It does help if folks know what they expect to do when their turn comes around and that they understand how their power/spell/item works. I understand that as your characters get higher level and better equipped their options expand greatly.
For the most part, I think the party has done a very good job of containing the damage and reacting to the situation. You should take lessons from this fight. It should point out areas of potential need for the future.
Again, I think the food was a great idea and it was delicious. Thank you everyone for participating and making it a success.
As for our next session, I would like to plan one in December. At the moment Saturday, 12/18/10 seems to work for me. I need to confirm that still but how does that look for the rest of you? If Saturday is not good, I would be open to Friday or Sunday too.
Who has it in for Sandpoint?
The question was asked during the game who has it in for Sandpoint?
Miago’s interrogation of the Stone Giant at the brewery may have provided some answers. For those who missed it or do not remember the giant said the following:
“Defeated by nosy little humans,” it says. “Never thought this would happen to the Plateau People. Well, I won’t tell you everything, but I will tell you this: My lord is mighty Mokmurian, one of the dark giants of old come again. His magic, the things he has made… He has convinced the tribes that they will rule all the lowlands again, down to the sea. He has mastered the ancient arts.
“He will certainly kill you all, run rough over your tiny homes with the army he has called. The fortunate few will become his slaves. You beat us today, but you won’t beat us when there are a hundred or a thousand of the true people marching together. Lord Mokmurian will make it happen. He’s almost as smooth a talker as you are, little one.” He scratches his nose. “Teraktinus—he was the leader of our scouting party. He convinced us that you’d be easy pickings and we’d all get rich. He obviously underestimated you, and he paid for his mistake. I’ve no interest in paying for that mistake as well—grant me safe passage out of your lands, and I’ll tell you everything you wish to know.”
You have heard that name before when Lady Lucrecia said, “Mokmurian would love to meet you!” when you encountered her under Fort Rannick.
Miago’s interrogation of the Stone Giant at the brewery may have provided some answers. For those who missed it or do not remember the giant said the following:
“Defeated by nosy little humans,” it says. “Never thought this would happen to the Plateau People. Well, I won’t tell you everything, but I will tell you this: My lord is mighty Mokmurian, one of the dark giants of old come again. His magic, the things he has made… He has convinced the tribes that they will rule all the lowlands again, down to the sea. He has mastered the ancient arts.
“He will certainly kill you all, run rough over your tiny homes with the army he has called. The fortunate few will become his slaves. You beat us today, but you won’t beat us when there are a hundred or a thousand of the true people marching together. Lord Mokmurian will make it happen. He’s almost as smooth a talker as you are, little one.” He scratches his nose. “Teraktinus—he was the leader of our scouting party. He convinced us that you’d be easy pickings and we’d all get rich. He obviously underestimated you, and he paid for his mistake. I’ve no interest in paying for that mistake as well—grant me safe passage out of your lands, and I’ll tell you everything you wish to know.”
You have heard that name before when Lady Lucrecia said, “Mokmurian would love to meet you!” when you encountered her under Fort Rannick.
Thursday, November 18, 2010
Das Looten
brian
potion, clw 1d8+2
scroll, coc, hold monster, telekinesis
wand, enervate, 10-
13,949 gp
bruce
potion, cmw 2d8+3
13,949 gp
matt
amulet, of freshness
boots, of the mire, 3500gp, jasmine
potion, clw 1d8+2, jasmine
potion, csw 3d8+5
13,949 gp
dan
acid flask(5)
potion, cmw 2d8+3
varisian idol, summoning boost(+2 hp / die)
13,949 gp
matty
gloves, arrow snaring
potion, cmw 2d8+3
13,949 gp
randy
potion, cmw 2d8+3
ring, minor cold resistance, 10 points, 6000gp
varisian idol, summoning boost(+2 hp / die)
13,949 gp
brad
arrows, +2, shocking burst(4)
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